Tue Jun 21, am bhtooefr wrote: Yeah, if the joystick is 9-pin If you have a 9-pin female rs on your joystick, then you should consider buying something newer, as it's likely to be not much more than an adapter. Yeah, if the joystick is 9-pin Last edited by Shining Arcanine on Tue Jun 21, pm, edited 1 time in total.
Tue Jun 21, pm isn't there a riser card type thing for the gameport on an audigy? Still it would probably cost more to get that than the USB adapter mentioned. Tue Jun 21, pm cheesyking wrote: isn't there a riser card type thing for the gameport on an audigy? Fri Jul 01, pm nonononono a 'game port' is exactly that. A joystick port. They are also sometimes used for MIDI. Joystick ports have 15 pins. Fri Jul 01, pm what doesnt make sense about all this If you have any wiggling in the joysticks movement please do check the 5v and gnd connections that go to the potentiometers for further trouble shooting please contact me in the comment section.
And please do share pics if you take your own attempt. I couldn't see the schematic diagram. I would like a pinout of the 15pin Commodore joystick as well if possible. I have several of these by different manufacturers. Reply 1 year ago. Sorry dude I also did not get a commodore joystick that has 15 pins only 9 pin joysticks schematics are available.
But i think you should be able to open one and use a multimeter to find out the pin diagram. Question 1 year ago on Step 2. Thanks for this great post.
I have one question. I have an old Logitech Wingman Digital Extreme and this model has an additional poti I think it was mainly used for the speed control in some games.
This project requires an Arduino with a ATmega32U4 i. Would it be possible to handle two joysticks at once? It would be awesome for some classic 2-player action! Parts arrived yesterday and I'm building it next weekend! Reply 7 years ago on Introduction. Yes, you can read two joysticks using one Arduino Leonardo or Arduino Micro. I would build the single version first just to make sure everything is working correctly then add the second. Wire pins 5 and 8 on the second D-Sub Connector to the same Arduino pins as Joystick one this will save you two pins on your Arduino.
Wire pins on the second D-Sub Connector to open pins on the Arduino do not use pin 13, however. If it were me, I would use pins A0-A5. I would not bother wiring up pins 7 or 9 on the second D-Sub Connector since I do not use them at this time.
Your decision on how to map these keys will probably depend on which emulator or game you are planning to use. Do the same thing after the second delayMicroseconds cLineDelay call. If you want both keypads to send the same keys, you can leave the DetermineJoystickValues function alone this will work for most games. If you have a game where both players are active at the same time and the game uses the keypad buttons e.
The Arduino is fast enough to read both joysticks without messing with the timing variables there are a lot of spare cycles, even running at Hertz. In the "Hardware" section above, item 3 should have read: 3. Wire pins and pin 6 on the second D-Sub Connector to open pins on the Arduino do not use pin 13, however. If it were me, I would use pins A1-A5. Not the way it is currently written.
That said, it would be theoretically possible to use some of the spare pins on the Arduino Nano, along with some additional hardware, to create another USB port that would be for the virtual keyboard. Does the arduino simulate a keyboard HID or it is sending the information thrugh virtual serial port?
And keyboard is just a class already implemented in arduino IDE.
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