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Prices do not include additional fees, such as shipping, handling, and taxes. After all, after the volume comes out, adding details will make the effect easier.
First of all, I first separate out a few materials and create a few large layer groups to make selections. One point worth noting here is the occlusion and dirt relationship between objects.
When the material is almost the same, I will sharpen the top edge to make the details more obvious, that is, create a new layer and add a sharpening filter, and change the overlay method to pass through.!
How to Use 3ds Max to Make a Game Environmental Scene RenderingFirst of all, the file organization must be done well, otherwise, it will be messy when rendering the textures and the work cannot be carried out.
Qualified file organization can make the rendering work twice the result with half the effort, and it will be more convenient if you want to replace the textures later.! More Hey guys, we are students from a 3D Design school. We are a team with 6 members, and many of us are quite new to 3D art, so we hesitated a bit on the concept art we chose. At last, we chose this scene which is quite narrative, and the cartoon characters in it add quite a lot of spooky feeling to the scene with the fine lighting.
Below are how we made it from scratch and some difficulties and experiences we wanna share with you. The content is also organized by the best 3ds Max render farm, Fox Renderfarm. Since we are a team of six, we need to figure out what models, UVs and materials can be widely used in order to organize assets effectively and efficiently later on.
The other thing that needs special attention is the definition of all the material. Making is scene is not like creating some small gadgets, the objects that can be publicly used is the priority. Only by paying more attention to the whole picture other than details at the beginning can we allocate the tasks well to maintain our final result and efficiency of creation. So the big picture can be divided into 4 groups: hard surface, house and the floor, characters, wooden gadgets and food.
We allocate our jobs accordingly. But hold on, if everyone just bluntly does their job immediately, a lot of trouble will be caused. We strongly recommend that one of the team members do the blocking first to give the whole team a clear sense of the structure and proportion. Though there is a uniform unit, you will still find it difficult to composite and match each part without blocking.
So blocking is a necessary part to make everyone on the same page. BlockingThe key to starting blocking is to find the right middle point of the picture which will hold up the whole picture and help locate other parts accordingly. Take care of the proportion, since the right proportion in this part will save a lot of time later on. So we recommend that ask someone who is more sensitive to proportion to take charge of the blocking process.
Multiple checks and revisions are required after it is done. Then you can save a 3ds Max file and send it to other members to let them play their roles.! Making mid-polyIn this part, we need to make the basic outline, even splines on the right amount of surfaces, so as to easily sculpt high-poly.
Take your time and be careful about the right position of the points in this part. The splines are better to be looped so that it will be easier to aline in the high-poly process. And always keep in mind the proportion between single objects with the whole picture. The proportion needs constant refinement and progress.
You can take the blocking file to make mid-polys referring to the concept art. You can never strengthen the concept of managing assets too much in scene creation. The names and directories have to be unified. The right habit has a lot of benefits to the whole creative process. Naming files: Messy files will bring you a lot of trouble. Everyone should name the textures and maps accordingly with the texture files for a convenient rendering process. And texture replacement will be easier, especially on large scene files, or your team leader may kill you.
Small tip: you can use the name acronyms of team members when naming files if there are a lot of team members. Making high-polyRefining details is what you need to do in the high-poly process for a better final result. So in this process, you need to consider which parts cannot to made as texture in the later baking process.
We lay much emphasis on the unity of all the models, from their completeness to the sculpturing style. Thus, we had a lot of discussions in this process to keep them uniform. The outline of the monster is smooth, so I decided to sculpt it directly. I used Move to draw the basic outline and used clay pen to do the pose. If there is heavy distortion, I will use grids to arrange the lines.
Then you can refine the details. For beginners, if you can add a sphere, do it. Because making a one-object model is too difficult for beginners.
If you can stretch the structure in just one move, do it. And always keep in mind to refer to the concept art. Additionally, separate the parts according to different textures for easier texturing. You can switch between 3ds Max and ZBrush.! How to Make a Next-gen Cartoon Restaurant Scene in 3ds Max Making low-poly Making low-poly is the most important and also the most complicated process.
It requires not only patience and carefulness but also the capability to arrange splines. To match the high-polys properly, we need to use TopoGun.
The advantage to keeping the uncollapsed hard surface high-poly is that low-poly can be made easily. Delete the subsurface and reduce faces, then you can make a perfect low-poly.! But if you have high requirements, TopoGun is still the better choice. You need to separate the smooth group before making UVs, then find the broken part to cut it.
The seams need to be well pampered. If the seams are too obvious or too scattered, many flaws will appear after texturing. Here are 3 key points. First off, keep the precision uniform. All the objects need to be measured with the grids. Then everyone can measure the objects with the chessboard.! The brushing tool to check the normal lines is quite handy. However, the matching between high-poly and low-poly determines the final result of the baking.! Once the texture and shading are correct, all the details will make sense.
Firstly, I made some materials and created some layers groups to make the chosen area. Then make the bright and dark parts and scratches. Here you need to be careful of the relations of the scratches between each object, cause you will easily forget about the whole object when you indulge in the small parts too much.
Team members need to communicate constantly in the process. After finishing the material, sharpen all the objects on the top layers. To make all the details clearer, you can create a new layer with a sharpening filter, and convert the blending to overlay.
And add a generator to the whole project -- light, which will make the visualization more uniform. After some advice and trials, we finally got it right. The layers of lighting are quite important, the outside parallel light seemed to be the main light but actually auxiliary lights. V-Ray 2. Vray Vray 3. Vray for 3ds max with crack free download. Voxengo LF Max Punch is a professional audio effect AU and VST plugin for music and sounds where low-frequency thump and punch are most welcome, and where distortion is applied specifically to bring the bass sound to life.
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