In the morning hours of June 22 over 3 million German soldiers attacked Soviet forces along a kilometer front heralding the beginning of Operation Barbarossa.
Complete surprise was achieved and the Germans struck deep into Soviet territory. The Germans thought that the Soviets would fold like a house of cards.
Their officer cadre had been massacred by Stalin, training was poor, and morale low. The Blitzkrieg catches the Soviets by surprise and they lose over 1.
The Germans are unstoppable, their Panzers pushing to the very gates of Moscow. The Soviets began striking back in the dead of winter and the momentum began to shift in their favor through the following spring. The bear had awoken! This release includes a historical roster of infantry, artillery, mechanized and support units for the Axis and Soviet forces for the time frame of Operation Barbarossa.
Much effort went into distinguishing the units in the game by highlighting their historical strengths and weaknesses. For example, each tank defense rating takes into account relative armor thickness, armor slope deflection percentage, speed, size, targeting mechanics, and crew training. All these factors are represented in an easy to learn target number system.
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Sean H. Angelo F. Lauritlice says:. Martzel Q. The Soviet bear has awakened! Awakening the Bear! This series is a squad level combined arms training game used by history fans, universities, and military personnel throughout the world. Many consider this time period to be the birth of modern warfare tactics that continue to be used and perfected by today's modern armies. You command German or Soviet forces comprised of infantry squads, crewed support weapons, individual tanks, armored cars, artillery, and more.
Much effort went into distinguishing the units in the game by highlighting their historical strengths and weaknesses. For example, each tank's defense rating takes into account relative armor thickness, armor slope deflection percentage, speed, size, targeting mechanics, and crew training. All these factors are represented in an easy to learn target number system.
You do not have to worry about the details; they are all built into the system! As the commander, you concentrate on tactics to execute your mission and firefight objectives. Each firefight can be played dozens of times, exploring different tactics and use of available forces with every play-through. In Awakening the Bear, the Soviets have superior tank armor and firepower, which the Germans counter with integrated combined arms and communication nets.
The Programmatic Instruction Rule Book is only 11 pages long and is taught in sections. You read a few pages, and then play two firefights. The next few pages add more advanced unit control and arms to the game and instruct you on how to play the next few firefights.
As you progress through the game, you will face more challenging tactical situations. The rules do not become more difficult, but the decisions you must make do! The Eastern Front Solo Expansion is the highly anticipated rule set that has been in development for over 3 years! The main changes to the rules are: No longer tracking APs Fatigue for units taking consecutive turns Updated hidden unit movement A fter a trip to Washington and Quantico earlier this summer to demo the new Conflict of Heroes rules set, Uwe and the writing team spent the next few months making final revisions and format changes.
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